Things like user input, physics, lighting, rendering, and collision are all pre-designed so you can focus on the fun part: making games.īut there are so many free game engines all competing for your creative energy. The advantage of using a game engine is that is solves many universal problems that apply to all games.
With indie game design on the rise there’s a growing demand for new tools and game engines. That means if you buy something we get a small commission at no extra cost to you( learn more) (location: C:\Users\stons\Source\StellarConquest\ 3D Game Design Written by Josh Petty Disclosure: This post may contain affiliate links. (location: C:\Users\stons\Source\StellarConquest\\Library\PackageCache\ ) Restoring resolved packages state from cache "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-block-size=16777216" "memorysetup-bucket-allocator-block-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-granularity=16" Configuration Parameters - Can be set up in nfig Successfully changed project path to: C:\Users\stons\Source\StellarConquest\Ĭ:/Users/stons/Source/StellarConquest/ V0LRD2eD82usrwYsjedH3Cfg5BM1x-NRj8WWh9wqLK4002f Server::Start - Port 53138 was selectedĬ:\Program Files\Unity\Hub\Editor\2021.2.5f1\Editor\Unity.exeĬ:\Users\stons\Source\StellarConquest\
Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX"īatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 OS: 'Windows 11 (0) 64bit Professional' Language: 'en' Physical Memory: 32512 MB
Skipping license activation process (Provided username/password will be ignored).īuilt from '2021.2/staging' branch Version is '2021.2.5f1 (4ec9a5e799f5) revision 5163429' Using compiler version '192829333' Build Type 'Release' LICENSE SYSTEM Current license is already valid and activated.
LICENSE SYSTEM Next license update check is after T18:48:05 Successfully updated the access token v0LRD2eD82usrwYsjedH3Cfg5BM1x-NRj8WWh9wqLK4002f Successfully connected to LicensingClient on channel: "LicenseClient-stons" (connect: 0.00s, validation: 0.01s, handshake: 1.72s) It is new to 3.1.2 and does not exist in 3.0.4.Įditor-prev.log (40,761 bytes) Handshaking with LicensingClient (version: 1.9.4+69ce618) I am investigating the XAML and code-behind to see the cause. It is reproducible based on a specific screen appearing. All I have at this point is the editor log file attached to this ticket. It crashes Unity before the editor is able to produce a stack dump.
This usually indicatesĪ fatal error in the mono runtime or one of the native librariesĪt System.Object:runtime_invoke_void_this_ Got a UNKNOWN while executing native code. 0002269: Noesis_View_Update Crashes Editor (Update: It's a Unity Bug)